repo · friendslop

R.E.P.O. Co-op Guide: Lobbies, Roles, Ground Rules

How to play R.E.P.O. with a group as of November 2026: six-player lobbies, friends or strangers, splitting the hauling, and what to agree first.

By Ahnaf An Nafee · Published 2026-11-05

TLDR

R.E.P.O. is an online co-op horror game for up to six players, so a full group is you plus five friends. As of November 5, 2026, the Steam page still lists it as Early Access at $9.99, with a 35 percent sale at $6.49 that Steam says ends November 9. Brutal Combo's player tracker listed it as the biggest gainer on November 5, 2026, with average daily peak players up 72 percent (37.9K to 65K) over the last 7 days against the 7 before. You can host a lobby for friends, or use the in-game server list to play with strangers. Agree on voice rules and a carry plan first. More background on the genre is in the friendslop explainer.

The recent player count rise

The Brutal Combo figure comes from Steam's public most-played chart, which covers the top 50 games, and the site says a game that falls off the chart drops out of its comparisons. It also leaves out games under 2,000 players. Its own R.E.P.O. page shows no coverage of the game, and the Meter notes that a story listed beside a player change is not a claim about the cause.

The linked pages do not establish why the number rose. Several facts sit nearby, and none is confirmed as the reason. Developer semiwork shipped the Sunstone Update on October 29, 2026, adding a new map called Sunstone Valley Resort, a new enemy, gamepad support and 21 languages. A v0.5.1 fix patch followed on November 5, and the sale above ends November 9, per Steam.

Group size and how a lobby works

The Steam page says the game supports up to six players and lists single-player as well, so a small group or a solo run both work. Per the same page, minimum PC specs are Windows 10, 8 GB of RAM and a GTX 970, so check everyone's machine before you pick a night.

Practical setup:

  1. One person hosts. The Museum update notes say the lobby's invite button opens the Steam invite window, so the host can invite friends directly.
  2. Friends join through that invite. According to the same notes, private lobbies can have a password, and players can be kicked from a lobby or during a level, which stops them rejoining.
  3. Check the Steam profiles in the lobby. Those notes say clicking a player's head opens their profile, and players show up in Steam's recently played with list afterward.

Friends only or strangers

Both. Early on, the developer temporarily limited all lobbies to friends only to keep hackers out of random games, and promised a server browser later. The Museum update notes delivered a server list and random matchmaking, plus a region picker. The server list was still in the November 5 patch notes, so it appears to still exist.

Semiwork said in a March 2026 Q&A that adding more server list features, such as lobby categories, had been discussed but nothing was in progress. Expect a plain list, not detailed filtering.

If you take strangers in, keep the kick option in mind. The developer's stated reason for the early friends-only setting was hackers joining random games.

How a run works and how to split the work

The Steam page describes the loop: find valuable, physics-based objects, handle them carefully, carry them out and extract them. Heavy items like pianos need teamwork. You spend cash on upgrades and weapons. Per the Museum notes, shop upgrade and health pack prices get a discount for each player in the team, and difficulty keeps scaling past level 10, with the extraction goal rising each level.

Steam's description and the linked patch notes list no assigned roles. These are suggestions drawn from features the notes list:

  • Haulers. Two or three players move the big valuables. Patch notes mention carts that carry items.
  • Scout. One player checks rooms ahead and calls out monsters.
  • Support. The Cosmetic update notes list a new Defibro item, which the developer previewed as a robot that revives dead players. Let one player own revives and shop runs.
  • Spectators. Since the Monster update, dead players can possess their death head to interact with the living once a battery charges. A dead friend can still help.
  • Enemy grabs. In later moon phases, the Museum notes say, grabbing an enemy builds Overcharge, which blasts you back when full, and several players grabbing the same enemy greatly reduces it. If you grab enemies, do it together.

Voice chat

The Steam page lists proximity voice chat as a core feature. Players hear each other by distance, so a split group is also a quiet group. The v0.5.1 notes added optional keybind unbinding and gamepad bindings for push-to-talk and toggle mute, and the Museum notes list a configurable toggle mute key. Agree on push-to-talk or open mic before you start. If someone dreads talking, the voice chat anxiety guide has low-pressure options.

Early Access status and price

As of November 5, 2026, the Steam page still shows Early Access. Its developer answers there estimated about a year and a half of Early Access from the February 26, 2025 launch, so that window has passed without a 1.0 release. A December 2025 post named 2026 as the target year for 1.0, and a June 2026 post said the team was getting closer. None of these posts gives a 1.0 date. The Steam page also says the price might rise at 1.0, and the March Q&A calls consoles a plan the team will not dig into until 1.0 work. Verify the price on Steam before you buy.

What to agree before a run

  1. Voice. Push-to-talk or open mic, and who is fine talking to strangers.
  2. Lobby. Friends only, password, or the server list, and who may kick.
  3. Carry plan. Who hauls heavy items, who scouts, and who watches the extraction countdown.
  4. Money. Who decides shop purchases, so the pot does not drain on one gadget.
  5. Leaving. What triggers a retreat, and a word for it.
  6. Rejoining. Whether a dead player waits or a friend takes the slot next run.

The good teammate checklist covers the habits behind most of these.

If your friends list is short

A group of six is hard to schedule. Ask friends of friends and coworkers who already own the game, and see the complete LFG guide for post templates. For other games to rotate through, the co-op games list helps. A teammate-matching app such as Player 2 can pair you with players who own the game and play when you do.

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